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Operation Unity Route One Fleet
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This page describes the Order of Battle for the Romulan,
Gorn and ISC Forces.
Starting Forces:
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Romulans: |
Phoenix, 2 FireHawk-K, SparrowHawk-A, SparrowHawk-C, 3
SkyHawk-A, 2 SkyHawk-EA, SuperHawk-K, SeaHawk-A |
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- Romulan modular ships can only change modules if
sent back to The Galaxy for repair.
- The SuperHawk is an exception to the rule below and
may carry fighters into battle.
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Gorns: |
SCS with Pterodactyl PFs, BCH, BC, LSC+, HDP+, HDD+,
BDL, 4 BDD+, 3 BDA+ |
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ISC: |
CCX, CC, CA, CS, PFT, CL, CEA, SC, DDL, 3 DD, 2 DEA, 6
FF |
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- All ships have all available standard refits
- One X-Cruiser may be substituted for one size class
2 ship (DN, SCS, CVA)
- The equivalent war cruiser variant can replace any
size class 3 ship listed above; the equivalent war destroyer
variant can replace any size class 4 ship listed above.
- No more than three ships in each battle force can be
war cruisers, war destroyers, or variants. Escort versions
of these ships accompanying the ships they are required to
escort are not counted against this limit.
- Each carrier must have its appropriate excorts
assigned by its ship description. Missing escorts cannot be
replaced with standard warships and will result in a smaller
GP battle force.
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Force Organization:
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- Each force can consist of no more than 12 ships,
including: 1 ship of size class 2 or 3, 5 ships of size
class 3 or 4, and 6 ships of size class 4.
- Each force can include no more than one Scout, one
PF Tenter, and one Fighter Carrier.
- Note that a Space Control Ship would count as both
the only PF Tender and Carrier allowed.
- Only Carriers and Space Control Ships can carry
fighters into battle.
- Fighters must be operated by a ship of the same race
as the fighter.
- Only PFTs and SCSs can carry full PF flotillas, and
only of their own race.
- Romulan PF Tenders are operating StarHawk PFs.
- Other races may select the PFs they wish to use.
- Each battle force can have one flotilla of up to six
PFs (no scout or leader) in place of one size class 3 ship.
These can be distributed among various ships with
mech-links.
- No more that two ships with command ratings of 10 or
more can be included in any one battle force.
- At least one ship with a command rating high enough
to command the entire force must be present.
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Forces in Play:
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- At the beginning of the first round, form a battle
force from the forces pool above.
- At the end of each round, reorganize the survivors
of the battle force and add new ships to the force as
follows.
- Repairs: Take the survivors and
repair them as specified under (U6.281). Any of these
ships can be returned to the Galaxy for major (complete)
repairs.
- Reinforcements: Add up to five
ships from the forces pool to the battle force. If the
force did not advance on that round (or was not successful
in doing so), then add up to seven ships.
- Resupply: Resupplies received
in excess of what a ship can carry, including spares, are
not recieved. Each ship that carries fighters into battle
can receive up to half of its own original compliment of
fighters, not including spares, each turn. Each ship can
receive up to one admin shuttle each turn. Each true PF
flotilla may receive up to two PFs each turn, one of which
can be either a Leader or Scout version (if one was lost).
Casual PF flotillas may receive one PF each turn (if one
was lost).
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Replacements:
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- Any ships lost in combat, except size class 2 ships
are replaced in the forces pool at the beginning of the next
round. However, each race can only replace one size class 4
ship each round (or one size class 3 ship, in which case no
replacement is received on the next round). Casualties in
excess of this rate may be replaced in later rounds.
- During the campaign, one destroyed SCS on each route
can be replaced by a DN.
- No BCHs or X-Ships beyond those present at the start
of the game can be received, nor will they be replaced with
anything other than a Command Cruiser if lost.
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