November 2019

Star Fleet Universe News

THE BIG NEWS:
BOOSTER #37-38

         In about a week we will release the first new Federation Commander products in five years, Booster Packs #37 and #38. These (along with the subsequent packs #39 and #40) will be the ships that would have gone into Flagships Attack, but we decided to release the ships in separate boosters in order to get them into your hands faster.

         Booster #37 will include the leader versions of the Federation NCL and DW, the Kzinti CM and DW, and the Tholian CW. This will also include three Hydran ships, which are currently intended to be the Warrior destroyer leader, the Apache war cruiser leader, and the Lion Hunter war destroyer leader.
         Booster Pack #38 will include DW and CW leaders for the Klingons, Lyrans, Vudar, and WYNs.
         Booster Pack #39 will include leaders for the Romulans, Gorns, and ISC.
         Booster Pack #40 will include more leaders from a variety of empires.

  

MORE BIG NEWS

ADB SALUTES AMERICAN VETERANS

SHAPEWAYS
         On October 31st, 2019, ADB released a total of 41 new items:
         The new 1/7000 Elite scale ships began with sprues for the Federation, Klingons, Romulan Eagles, Romulan Hawks (unrefitted and cranked arrow), Kzintis, Tholians, Neo-Tholians, Lyrans, WYN-Aux, and Seltorians.
         The second release for the new 1/2500 Prestige Scale  is the Federation CAR.
         Ships released for both 3788 and 3125 scales include: Romulan unrefitted Condor, Gorn DNL (plain and scaley) and heavy medium cruiser, as well as the Lyran and LDR heavy Jaguar. We did two WYN Barracudas on a sprue to reduce the cost for each ship.
         Released in Omni Scale are the Gorn Battlestation in both augmented and original form.
         You can check out the store here:




WEBSITE:
        Our website, www.StarFleetGames.com, continues to grow and improve. You are welcome to send us your requests, comments, and suggestions. Samantha Todd, our graphics director, continues to update the website, do covers for the new products, shut down pirate websites, help out around the company, and learn more about the game business.

Facebook
FACEBOOK:

        Jean continues to improve our page on Facebook, adding many new photos and other features.
        If you haven't seen the 1,000+ pieces of art in the albums, you should drop by and visit. You don't have to be a member of Facebook to see our page, but if you are, please become our friend so you can get information in your newsfeed.
        If you've already liked us on Facebook, but are not seeing our posts, then remember to check your new "Pages Feed" on the left menu. You can also go to our page and hover over the "Liked" button. Be sure that "Get Notifications" is checked.

TWITTER:
        ADB has a Twitter feed. We are ADBInc_Amarillo. You'll find news as well as links to pictures. Check us out and retweet news of interest to your own followers. We're excited and our next goal is to get 200 followers. Help us reach that, please.

VIDEOS:
        StarFleetGames has taken its act to YouTube and we now have a YouTube channel. Our goal is to create a video for the new product releases during each month. We have "In the Box" videos to show you what you will see when you unpack your new game. We have also done "Spotlights" on a single product or product line. So pull up a chair and join us at the movies! Our newest uploads are:

Star Fleet Marines Part 1
Star Fleet Marines Part 2
ADB Late May 2011
Starline 2500 Miniatures Review
Star Fleet Battle Force in the box

DOING VIDEOS OF THE SFU
        A customer asked about posting "tutorial videos" for our games. We like it when people do that (and even give commendation medals) but you need to have us check the videos to make sure you aren't violating something somehow (or that you didn't make a rules error). Doing such videos to make money is not cool. Please drop us an email before you post the videos.

STARBLOG:
        Our StarBlog has moved to a new URL and all links on StarFleetGames.com websites have been changed to match. The new site is http://federationcommander.blogspot.com
        The blog covers all aspects of the company.

STAR FLEET'S LEGIONS EXPAND:

         Star Fleet Legions isn't a new game; it is all of you who play any of our Star Fleet Universe games.
         For a game universe that is 36 years old, it seems odd (but very gratifying) that the number of active players is growing, not diminishing. We can tell this by the number of people on the fan pages, the number of Rangers and battle groups, the number of new Starlist entries, and of course by the sales numbers.
         Starlist is growing by an average of 10 new entries and five updates per month. There are 1,240 active names on the list (plus overseas, Canada, and those who last contacted us in 1991-2004). Not on Starlist? Fill out your application here:http://www.starfleetgames.com/starlist.shtml.
         Battle groups have been forming up left and right. We started with one in Tennessee. Now there are battle groups in California, Colorado, Florida, Idaho, Indiana, New York, North Carolina, Ohio, Texas, and Washington. We've gone international with groups in Canada, England, and Taiwan. Battle groups are doing demos, tournaments, and game days in stores and conventions. Do you have a group you game with? Join us here: http://www.starfleetgames.com/battlegroup/index.shtml
         How have these battle groups been forming? Usually through the hard work of a Ranger. Rangers run demos, start game days, contact conventions, reach out to stores, and promote Star Fleet Universe games. Do you want to be a Ranger? Start here: http://www.starfleetgames.com/rangers/index.shtml  

       
        This month we feature Battle Group Hampton Roads, headquartered in Hampton, Virginia. CO William Phillips reports they play Star Fleet Battles and Federation & Empire. They also enjoy attending gaming conventions. Read more here: http://www.starfleetgames.com/battlegroup/battlegroup_HamptonRoads.shtml

         Do you have a battle group? Be sure to report your activities here: http://www.starfleetgames.com/battlegroup/report.shtml

         Do you want to see if there's a battle group near you? Check out the map here: http://www.starfleetgames.com/battlegroup/gather.shtml#US

Facebook Fan Pages

         If you are on Facebook, you have no doubt heard of ADB's page on Facebook. Did you know there are fan pages galore? Fan pages are groups that are started and administered by fans. They are independent of ADB, so we may not know about all of them. These are ones we know about that support the Star Fleet Universe:

So join us on Facebook and get a fix of your favorite game there, too!

RANGERS:
        The Rangers are up, fully operational, and doing demos! There are currently 50 Rangers listed in our database with 30 of them having advanced past Ranger Recruit, meaning they've held at least one demo.
        Star Fleet Rangers are our front-line recruiters in introducing new people to our games. They are hard working, tireless promoters of the SFU. They go to conventions, stores, game clubs, and other public venues to show our games and to teach potential players some basics.
        Why should you be a Ranger? Well, one of the reasons is purely selfish -- you teach people to play your favorite games and "grow your own" opponents. With enough interested people you can form a battle group and even get in on playtesting if you want. You get your name in Captain's Log and awards on your plaque on the Wall of Honor. You even get Star Fleet Bucks which will help you with purchases from our storefront. Still, being able to play games face-to-face has to be one of the best reasons to do it.
        So visit our Ranger page here: http://www.starfleetgames.com/rangers/index.shtml
        Register and join the the Star Fleet Rangers!
        And there is exciting news for Rangers on Facebook! We've started up a closed group for Rangers to discuss ideas, best practices, and to simply hang out with serious enthusiasts. You must be on Jean's list of Rangers before you can become a member. Join it here: https://www.facebook.com/groups/517647465103651/
Ambassador Badge
AMBASSADORS:

        Jean Sexton has succeeded in recruiting two ambassadors (Michael C. Baker and A. David Merritt) to carry the word of the Star Fleet Universe to other websites. They (and Jean) were awarded the first ever "Star Fleet Ambassador Badges" as well as appropriate medals for their service to date. These ambassadors do not just repeat press releases; they answer questions, encourage discussion, and help people find the relevant documents on our website. Contact Jean Sexton if you want to volunteer for ambassador duty.
Forum
BBS

JAGDPANTHER
        Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and two guys in a garage could turn out a wargame magazine that won two Origins Awards. The point was creativity, new ideas, and imagination. Production values would have to come later.
        That magazine was JagdPanther (Hunting Panther), created and run by the same Stephen V. Cole who later co-founded Task Force Games and then went on to found Amarillo Design Bureau. We found the ancient archives of this game company (which ran from 1973-1976, producing 15 magazines, about 50 games, hundreds of variants, and dozens of game reviews) and have placed them on Warehouse 23 so they are available to collectors. (Old issues have been selling on Ebay for over $100 each.) Issue #1, Issue #2, Issue #3, Issue #4, Issue #5, Issue #6, Issue #7, Issue #8, Issue #9, Issue #10, Issue #11, Issue #12, Issue #13, Issue #14 and Issue # 15 are uploaded.

Custom Decals for Starline ships

        Tenneshington Decals continues to provide custom decals for all currently produced Federation Starline 2500 miniatures.
        In addition to the legacy fleet and squadron box sets, decals for each of the ships are available as individual sheets, along with special sheets to detail any ship with additional window blocks, sensors, hatches, and even phaser scars.
        As with all of their products, the names on the ships are up to the customer and all sheets are custom-printed to order.
        *** Newly announced in November, decals sheets for Starline 2400 Federation miniatures are well into design, with decals for other empires in both Starline 2400 and Starline 2500 lines in development. ***

        For more information or to download the order sheet, check them out at www.tenneshington.com. Or if you prefer, email Will McCammon at: will@tenneshington.com or Tony L. Thomas at: scoutdad@tenneshington.com.




        Jupiter IV Decals is a source of decals for the 2400 line and will do custom decals as well as all official SFB names. In the near future Jupiter IV will move into the 2500 line and will work to get every listed name on the Starfleet registry completed in both scales.
        Their website is: JupiterIvdecals.com

 

ONLINE TOURNAMENTS

Sapphire Star:

      The first Sapphire Star game concluded with Peter D. Bakija's Gorn 
tournament cruiser defeating Paul Graves' Inter-Stellar Concordium 
tournament cruiser in the final round.

      The second Sapphire Star Tournament officially began on 8 November 
19, and two of the first round games have already concluded. Sapphire 
Star #2 is scheduled to have its final game conclude in early 
January, 2020. Some rounds have been extended to three weeks to allow 
for breaks for Thanksgiving and Christmas/New Years.
      You can follow the Sapphire Star Tournament #2 here: https://sfbonline.com/show_results.jsp?tournament=sapphire2 Good luck to all the players!

To restate the rules:

      There will be strict deadlines: two weeks for each round. When matched with an opponent you have 72 hours to agree to a time to play. If the game cannot be completed, you must agree to a schedule to resume the game at the time the session ends, and must finish within the deadline. Any game not completed on time (or if both players request it) will be adjudicated and, if the game is inconclusive, the judge reserves the right to declare both players lost and fill the spot with a wild card. If someone drops out, disappears, or just won't schedule his game and there is time to put a wild card player into his place, we will do this if we can find one. If not, it will count as a forfeit and the other player will win and advance. There will be no forfeits in the final game, even if we have to find a wild card player (or have two players fight for the wild card spot) and start the two-week clock over again. Wild cards for the second and third rounds (and possibly the first round) will come from those who did not advance from those rounds.


      We do note that Thanksgiving occurs during the tournament, and for that purpose will allow a third week for that round. This is again the "Vacation" issue. Players may already have family get together plans and not be able to play that week. They are not, of course, required to take that week off (if they have no plans) and could complete the tournament in that week if both agree to play.

        Signups are still open. Please remember to sign up on SFBOL and the shopping cart.

 

DEMOS AND CONS WITH SFU GAMES

    
      Star Fleet Battles games are held weekly in Tempe Arizona each Friday at Game Depot from 2:00 -7:00  pm. Eric Phillips is the person to contact. 
      Star Fleet  Battles games are held regularly in Indianapolis, Indiana at Family Time  Games. Anthony Harding is the contact person. For more information  see: http://www.meetup.com/Star-Fleet-Battles-Indy/. 
      Star Fleet  Battles games are  played regularly in Columbus, Ohio, on Sunday afternoons at the Soldiery. Lee Hanna is the contact person.
      Games  are held in Spokane, Washington on an irregular basis. Contact them to see if  there's a game scheduled. They meet at The Gamer's Haven, 2114 N. Pines St., Suites 1  & 2,  Spokane Valley, WA 99206, (509) 443-5992 http://www.thegamershaven.net/

A Call To Arms: Star Fleet Tactic of the Month
Comet

     
         Comets are represented in ACTASF by combining the rules for asteroid fields and dust clouds. While comets can be any size, all comets consist of a small, frozen ball of ice with a long, thin tail following behind. The main ball of ice at its head should be 1 to 2 inches in size and is treated as a very small asteroid field. The tails of comets are typically 6 to 18 inches long and 1 to 4 inches thick and use the same rules as dust clouds.
(End of A Call to Arms: Star Fleet Tactic of the Month)

Mini of the Month
         Every month we will feature one or more of our miniatures. If you paint miniatures, submit pictures of your minis and they may be selected for the next Mini of the Month!

Daniel Bostwick painted this Andromedan Conquistador (3788 Scale, Smooth Fine Detail Plastic).



Help us pick the mini of the month on our page on Facebook. The mini with the most likes and shares will become the mini of the month. Vote for the ones you like!


 

 

 

 

New Releases

Communique #167 has been posted to the Commander's Circle

Click here to see our previous issues of Hailing Frequencies.

Recently Released
Alien Armada Unity Starmada, SKU 6133, $16.95
Captain's Log # 53, SKU 5753, $24.95
Captain's Log # 53 SSDs, SKU 5753-2, $3.50
Captain's Log # 53 Supplements, SKU 5753-3, $1.00
F&E ISC War Chart Book, SKU 3210-4, $4.00
Kzinti Master Starship Book
Stock #5435 $21.95
Romulan Armada Unity
Stock #6132 $16.95
Scenario Log #2
Stock #4071 $6.95
Klingon Armada Unity
Stock #6131 $16.95
LDR Master Starship Book
Stock #5444 $14.95
Lyran Master Starship Book
Stock #5441 $19.95



To be released in 2019
FC Booster Pack #37
FC Booster Pack #38
FC Federation Epack #5
A Call to Arms: Starfleet Book 2
GURPS Klingons Revision

Star fleet Universe Index

To be released in 2020
Captain's Log #55
SFB Module R13
The rest of the Starmada Unity Edition
A new F&E module to be named later
ACTASF Book 3

SHAPEWAYS:
       We’re now offering some of our miniatures and some new designs on Shapeways.
       You can check out the store here: https://www.shapeways.com/shops/amarillo-design-bureau-inc?sort=newest


PDF and EBOOK SALES:
       
Click here and you can see all of the products we have avaliable as PDF and Ebooks.

RECENTLY RELEASED ON Warehouse 23
GURPS Prime Directive 4e revised: Volume 1
GURPS Prime Directive 4e revised: Volume 2
GURPS Prime Directive 4e revised: Volume 1 and 2
Gorn Master Starship Book
Nexus #12
Merchants of the Federation
Captain's Log #53 Supplemental File
Module G3
Module G3A
Nexus #11
Captain's Log #46
Captain's Log #46 Color SSDs
F&E ISC War Chart Book
Battle Damage: Code Red 
McPherson's Ridge
Nexus #10
Nexus #9
Nexus #8
Nexus #7
Alien Armada Unity

Nexus #6
Nexus #5
Kzinti Master Starship Book
SFB: Kzinti SSD Pack #1 - Color
SFB: Kzinti SSD Pack #1 - B/W
Ship Pack for 2018 April Fool's Ships



RECENTLY RELEASED ON DRIVETHRU RPG and WARGAME VAULT
GURPS Prime Directive 4e revised: Volume 1  (DriveThru RPG)
GURPS Prime Directive 4e revised: Volume 2  (DriveThru RPG)
GURPS Prime Directive 4e revised: Volume 1 and 2  (DriveThru RPG)
Gorn Master Starship Book  (DriveThru RPG or Wargame Vault)
Nexus #12 (DriveThru RPG or Wargame Vault)
Merchants of the Federation  (DriveThru RPG or Wargame Vault)
Captain's Log #53 Supplement  (DriveThru RPG or Wargame Vault)
Module G3A  (DriveThru RPG or Wargame Vault)
Module G3  (DriveThru RPG or Wargame Vault)
Captain's Log #46  (DriveThru RPG or Wargame Vault)
Captain's Log #46 Color SSDs  (DriveThru RPG or Wargame Vault)
Captain's Log #46 Supplement  (DriveThru RPG or Wargame Vault)
Nexus #11 (DriveThru RPG or Wargame Vault)
Captain's Log #28 (DriveThru RPG or Wargame Vault)
F&E ISC War Chart Book (DriveThru RPG or Wargame Vault)
Battle Damage: Code Red (DriveThru RPG or Wargame Vault)
McPherson's Ridge (DriveThru RPG or Wargame Vault)
Captain's Log #27 (DriveThru RPG or Wargame Vault)
Nexus #10  (DriveThru RPG or Wargame Vault)
Nexus #9  (DriveThru RPG or Wargame Vault)
Nexus #8  (DriveThru RPG or Wargame Vault)
Nexus #7  (DriveThru RPG or Wargame Vault)
Alien Armada Unity (DriveThru RPG or Wargame Vault)
Nexus #6  (DriveThru RPG or Wargame Vault)
Nexus #5 (DriveThru RPG or Wargame Vault)
Kzinti Master Starship Book (DriveThru RPG or Wargame Vault)
SFB: Kzinti SSD Pack #1 - Color (DriveThru RPG or Wargame Vault)
SFB: Kzinti SSD Pack #1 - B/W (DriveThru RPG or Wargame Vault)
Ship Pack for 2018 April Fool's Ships (DriveThru RPG or Wargame Vault)
Nexus #4 (DriveThru RPG or Wargame Vault)
Hex Map Pack #1 (DriveThru RPG or Wargame Vault)
Nexus #3 (DriveThru RPG or Wargame Vault)
SFB: Module S1 - Scenario Book #1 (DriveThru RPG or Wargame Vault)
Nexus #2 (DriveThru RPG or Wargame Vault)
Nexus #1 (DriveThru RPG or Wargame Vault)
Captain's Log #44  (DriveThru RPG or Wargame Vault)
Captain's Log #44 Color SSDs  (DriveThru RPG or Wargame Vault)
Captain's Log #44 Supplement  (DriveThru RPG or Wargame Vault)



RECENTLY RELEASED ON AMAZON - KINDLE
For the Glory of the Empire



Star Fleet Fiction

 Briefing Room, USS Mallory
Romulan Border 5 August 2573; Eagle +3 Days

         Two Federation captains beamed aboard about 15 minutes later. They were greeted by Li in the transporter room and escorted directly into the briefing room. Doe introduced his officers using their borrowed identities. Simmons introduced the Rigellian with him as Patel, master of one of the merchant ships and apparently the speaker for the civilians in the convoy.

(Continue reading here)

Ask Admiral Vanaxilth

Scatter-Packs
       
         Scott Bauman asks: After a scatter-pack shuttle has released its drones, the shuttle could later be boarded and captured by an enemy. When can a boarded and captured enemy scatter-pack shuttle begin to move?
ANSWER: Kommodore Ketrick replies: Under rule (FD7.42) a scatter-pack shuttle that has been captured by boarding parties will regard the capturing side to be "friendly." Under rule (J1.865) the shuttle can begin moving immediately. This is considered to be a "mid-turn speed change," but is considered an exception to (C12.343), although the shuttle is bound by the acceleration limits of (J1.22). So, a shuttle nominally capable of Speed 6 can accelerate to Speed 3 as soon as a pilot is aboard.

         Randy Blair asks: Suppose a friendly unit pulls in a shuttle that had been used as a scatter-pack (and expended its drones). How soon can the deck crews load more drones on it? Is it the same as a fighter?
         ANSWER: Kommodore Ketrick replies: See (FD7.42). You can begin loading drones, but it will still have to be "serviced" by a deck crew for 32 impulses. So basically you can have one deck crew servicing the shuttle and one deck crew loading drones during the first 32 impulses. After that, you can have two deck crews loading drones as only two deck crews can work on the shuttle at one time, and the shuttle must be serviced (whether removing the scatter-pack system and making the phaser operational, or just re-initializing the scatter-pack system, it takes one deck crew and 32 impulses).
         Follow-up question: Rule (FD7.42) says that a scatter-pack that has not released its drones must be serviced for 32 impulses. What about a scatter-pack that has released its drones and has itself become inert after doing so?
         ANSWER: Kommodore Ketrick replies: You can still transport a pilot on board, and fly it back to a ship (or tractor it back on board), and it still needs to be serviced for 32 impulses. See (FD7.4152) and (FD7.42).

(End of Admiral Vanaxilth)


F&E Q&A
CONSTRUCTION

    
         Q:  What is the construction cost of Federation PDUs after adopting the Third Way (508.31)?
         A: On and after Y181S (Turn #26) the new construction cost of Federation ground bases with doubled fighters is as follows:
         Built at Shipyard: 4+6
         Self-Generated: 5+6
         Upgrade: 7+6
         Use the designator "PDU+" for Federation PDUs with doubled fighters. Fed PDUs cannot use F-111s per (527.14).
         Q: Regarding the second turn of PF deployment. As I read rules (502.612), (502.62), and (502.63), the Lyrans should get 18 PF flotillas to place on bases and enough PFs beyond those to put a half flotilla on every PDU they have on their original planets (up to one on each minor planet, two on each major planet, and four in the capital). But there is also rule (502.615) which says that if there aren't enough bases to put all the PFs (and the Lyrans don¹t have enough bases), than the PFs must be placed on available PDUs within the limits thereon. So, do the Lyrans have to place their base PFs on all their planets¹ PDUs (so every PF they get on the second deployment turn beyond the ones they put on a base are blocked from deployment and a PFT can¹t pick them up) or only on PDUs on captured planets and/or on any extra PDUs on their original planets?
         A: There are four categories for PF deployment; Bases (original and later construction), Initial Home System PDUs (your original planets), added Home Systems¹ PDUs (those added to original planets), and PDUs on captured planets ‹ in that order. Rule (502.63) covers the initial Home Systems¹ PDU deployment and is a one-shot deal. Any original PDUs lost during the game obviously aren¹t there to base PFs on. If you build PDUs later, you will have to buy PFs if you want them.
         The other categories are controlled by (502.62). As you receive those flotillas you place them where you wish in the categories defined. You can place these PFs on captured planets (if you have PDUs) first. Only if you have more PFs than slots available and the remainder placed in the replacement pool (502.615) to resupply PFTs once emptied (Phase 6E or 2B4).
         Q: Does the tug, convoy, or other eligible colony building unit(s) (446.12) or (445.52) have to be included in the battle force (302.233) during each round of combat at the location of the colony? Rule (446.12) is silent on this matter, but (510.231) or (510.232) may apply.
         A: Any unit or units acting in the capacity of a tug setting up or upgrading a base or colony is/are treated as a tug for these said purposes under (302.233).

(End of F&E Q&A)

ASK AUNT JEAN

   
Dear Aunt Jean, Where does the GURPS Prime Directive Revision stand?

A: My apologies for not getting more done on this. I got engaged in October and things got behind as my fiance and I went house hunting. I am working on a pagination problem in the index and hope to have that fixed by December.

      Send questions to Jean at marketing@StarFleetGames.com and she will answer as soon as she can.
(End of Ask Aunt Jean )


Cool Stuff on the Website

       In this section we will provide links to various web pages and items that we think you will find "cool".
       We have recently updated the look and design of the Rangers Page, check it out here: Rangers Page
       Here are links to various flyers you can use to advertise your Demos and Game Days: Ranger Resources
       Here are links to the new pages of Starline 2500 miniatures pictures.
       Starline 2500 Battleships page
       Starline 2500 Federation Miniatures
       Starline 2500 Klingon Miniatures
       Starline 2500 Romulan Miniatures
       Starline 2500
       Traveller Prime Directive
       Call to Arms Star Fleet

       We have also uploaded new Xander wallpapers to our Wallpapers section on the website: Wallpapers
       We have new images of our game Star Fleet Marines posted on our BBS topic page.

STAR FLEET ALERTS

       These are the press releases we send to the wholesalers, retailers, and media. You can get on the mailing list for them by asking Marketing@StarFleetGames.com to add you to the list. (Obviously, they are free.) They are uploaded to the Star Fleet Alert page

Alert 190709 CL53 (Adobe Acrobat Required)
Alert 190309 Distribution (Adobe Acrobat Required)
Alert 170327 CL52
(Adobe Acrobat Required)
Alert 160531 Cart
(Adobe Acrobat Required)
Alert 160518 Captain's Log #51 (Adobe Acrobat Required)
Alert 160317 For the Glory
(Adobe Acrobat Required)
Alert 150331 Captain's Log #50
(Adobe Acrobat Required)

FC Tactic of the MonthFINESSING YOUR DAMAGE REPAIRS

         Consider carefully the order in which you allocate odd repair points to your damaged systems. For example, let¹s say you have a frigate with a warp hit and a few hull hits. Repairing the warp hit takes three repair points so, with your frigate¹s two repair points, it will take two turns to fix it.
         Rather than allocating two points on one turn and then the final point to complete the warp repair on the next turn, do it like this. Spend one point to completely repair a hull box, and one point to begin repairs on the warp box. Then, on the next turn, allocate the two points for the turn to complete the warp repair.
         This idea may sound pointless, but if you look at the damage charts you will see that hull boxes protect warp boxes. Repairing that hull box first may just protect another warp box during a later damage volley. This trick is also useful for larger ships and not just frigates, but the main point is to think about the order in which you allocate "odd" numbers of repair points.
         If you have no damaged hull boxes, you could always perform a partial reload on a drone rack with that one point.

(End of FC Tactic of the Month)


SFB Tactic of the Month
PENETRATING THE FORTRESS
- Captain Ted Fay, USS Texas

         Attacking a large base (base station or above) can be tricky because of the power of phaser-4s. However, if you are willing to take some damage on the way in, a good way to deal with the base and tremendously amplify your damage is to use T-bombs.
         Charge the base and, at Range 3 or less to the target hex, place as big a stack of T-bombs as you can in an empty hex adjacent to the base. Preferably, transport the mines by dropping a shield that does not directly face the base. Set the mines to detonate for any size class, radius one. Then use launched shuttlecraft and/or drones to blow your own mines, thereby punching a hole in the base¹s shield. Because the base can only rotate slowly, you time the explosions to occur so that you will have at least several subsequent impulses to fire through the base¹s now down shield. Additionally, because of how mines detonate, you are likely only going to set off some of the mines. That means you can achieve two separate volleys of damage per impulse, which will quickly strip the base of weapons. Depending on the forces involved, you could strip the base of weapons in just one turn, and thereby suffer only one blast from the base for your efforts.
        You should set the mines when you are at Range 3 or less because you want to minimize the time the base has available to sweep the mines before the mines are set and ready to explode (two impulses after being laid). Additionally, the impulse the mines are set, you will want to be at Range 2 to the mines. That way, you can launch your shuttles and/or drones timed to move on the following impulse (and thereby detonate mines), again minimizing the opponent¹s ability to destroy your shuttles and/or drones to prevent them from detonating mines.
         If the base is orbiting a planet, then you have a huge bonus. Use the lee of the planet¹s "line of sight shadow" to approach the base so that it cannot shoot at you. Depending on the base¹s setup, you might be able to trigger multiple mine blasts over several impulses before you overrun the base, thereby preventing the base from shooting back before you start stripping it of weapons.
         If you are desperate, use your own ships to detonate the mines. You can string your ships out so that each ship only takes one or two mine blasts, but the base keeps getting hammered with internals on the same down shield.

(End of SFB Tactic of the Month)

F&E Strategy of the Month
ACHILLES AND THE TORTOISE

          While rule (308.3) details the conditions under which an attacker can win an approach battle, attackers should be mindful that proceeding straight to the fixed defenses after winning an approach round is not always desirable.
         By offering further approach rounds even after satisfying the conditions to proceed to the fixed location, an attacker opens up the possibility of devaluing an opponent¹s fixed defenses. In short, you give yourself an opportunity to inflict more damage on key units of the defending fleet before fixed defenses can ever play a role in the combat.
         So next time you are attacking a fixed position, consider if you would be better off getting straight to your target or continuing to approach and giving your opponent a chance to cheapen the value of his defense.

(End of F&E Strategy of the Month)

 

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