RUNNING A GAME PUBLISHING COMPANY |
Chapter 1: Why do you want to start a
game company? (Revised 13 January 11)
Chapter 2: About your company. (Revised
13 January 11)
Chapter 3: The adventure game industry (Revised
13 December 11)
Chapter 4: Game production (Revised 13 January 11)
Chapter 5: Warehouse (Revised 13 January 11)
Chapter 6: MarketingR2 (Revised 14 January 11)
Chapter 7: Sales (Revised 14 January 11)
Chapter 8: Game Design (notes only) (Revised 17
January 11)
Chapter 9: Annexes (Revised 17 January 11)
The Best Business Advice (Adobe Acrobat Required)
These PDF Chapters are copyright Amarillo Design Bureau, Inc. They are available FREE to anyone as Steve Cole's contribution to the game industry which has employed him for 30 years. The only rule is please do not post them on your web site (or any other web site) just link to this web site. That way, the latest version will always be here. If lots of people put the copy they download today on their web site, they may not take the time to replace it every time Steve replaces a chapter. (He replaces chapters whenever he learns a lesson, hears a lesson or a good story, remembers a lesson or a good story, is asked a question that has not previously been asked, or just thinks of something that people should know.)
Steve Cole is not perfect and doesn't know everything. Somebody somewhere knows a better way to do things, and if they'll tell Steve, he will include it in a future update. Steve would like "his" book to be a resource for the entire industry, compiling the experiences and lessons learned of as many people as possible
Copyright © 1991-2009 Amarillo Design Bureau, All Rights Reserved | Updated 04 August 2009 |